Sega partners with Microsoft on its ‘Super Game’ project

Sega is partnering with Microsoft to use the company’s Azure pall platform to produce “ large-scale, global games” as part of its lately blazoned Super Game design. The publisher first teased the action this once May during an investor event. At the time, the company said it would come available eventually during its financial 2026 time. In this rearmost advertisement, Sega said the design is integral to its medial to long- term strategy and will see it creating games with a global online element.

“ This proposed alliance represents SEGA looking ahead, and by working with Microsoft to anticipate similar trends as they accelerate further in future, the thing is to optimise development processes and continue to bring high- quality gests to players using Azure pall technologies,” the company said. At this point, we would n’t read too much into the fact that Sega and Microsoft are partnering on the design. Plenitude of companies, including bones like Sony, depend on Microsoft for their pall structure, in part because they want to avoid erecting an online backend from scrape “ We look forward to working together as they explore new ways to produce unique gaming gests for the future using Microsoft cloud technologies,” Microsoft’s Sarah Bond said of the alliance. “ Together we will revise how games get erected, hosted, and operated, with a thing of adding further value to players and Sega likewise.”

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